DGear
Rerolls
How we plan
+10Up nextBerk RingC 8 → S+ 58 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Evasion→ ideally Might or Precision14%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Warding Strike +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Argo GreavesD 2 → S+ 58 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance11%
- 3Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
- 4Reroll Block→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1 Attack
- Fine+12
- Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateC 8 → S+ 58 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Block→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Holy Spirit GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll Endurance Penetration→ ideally Fury +1 or Attack13% a try
- 2Reroll Defense→ ideally Fury +1 or Attack11%
- 3Reroll Critical Damage Defense→ ideally Fury +1 or Attack8%
- 4Reroll Back Defense→ ideally Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Attack
- Good+14
- Combat Speed Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Kaira HelmB 14 → S+ 57 to 6158 on average
- 1Reroll Accuracy→ ideally Double Chance, Attack increase, Fury +1 or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 3Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Holy Spirit BootsB 12 → S+ 56 to 5958 on average
- 1Reroll Endurance Penetration→ ideally Fury +1, Attack or Impact Hit +19% a try
- 2Reroll Guarding Seal +1→ ideally Fury +1, Attack or Impact Hit +16%
- 3Reroll Survival Willpower +1→ ideally Fury +1, Attack or Impact Hit +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Attack Impact Hit +1
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Parchment of VigorB 12 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Compass of MagicD 2 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
+1Mirror of VigorC 6 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Pilgrim PauldronsD 0Its lines are fixed.
+10Anguish CloakD 1Its best rolls fall short.
+10Pilgrim NecklaceD 0Its lines are fixed.
+10Pilgrim EarringsD 3Its lines are fixed.
+10Pilgrim EarringsD 3Its lines are fixed.
+10Anguish RingD 5Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.