DGear
Rerolls
How we plan
+5Up nextBakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Back Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
- 4Reroll Grace of Resistance +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma GlovesC 7 → S+ 55 to 5857 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed10% a try
- 2Reroll MP→ ideally Attack or Combat Speed7%
- 3Reroll HP→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma BreastplateC 8 → S+ 56 to 5857 on average
- 1Reroll Double Resist→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Defense→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+5Bakarma GreavesC 11 → S+ 60 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance7% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance5%
- 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma CloakB 12 → S+ 61 to 7062 on average
- 1Reroll Grace of Resistance +1→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Saraswati EarringsD 0Its best rolls fall short.
Pilgrim EarringsD 4Its lines are fixed.
Anguish RingB 12Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.