CGear
Rerolls
How we plan
+5Up nextVakron BootsB 13 → S+ 59 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack13% a try
- 2Reroll Block→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Bakarma PauldronsD 4 → S+ 59 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +111%
- 3Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Crossguard +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Earth's Promise +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma CloakB 15 → S+ 56 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
+5Holy Spirit HelmB 15 → S+ 56 to 5856 on average
- 1Reroll Defense→ ideally Impact Hit +1, Double Chance, Attack increase, Attack or Wind's Promise +111% a try
- 2Reroll Evasion→ ideally Impact Hit +1, Double Chance, Attack increase, Attack or Wind's Promise +18%
- 3Reroll Natural HP Regen→ ideally Impact Hit +1, Double Chance, Attack increase, Attack or Wind's Promise +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Impact Hit +1 Double Chance Attack increase Attack Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesB 15 → S+ 56 to 5857 on average
- 1Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8% a try
- 2Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged StaffC 8Its lines are fixed.
+5Bakarma GuardS 36Soul Fuse it for one more line.
Anguish GlovesB 15Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Anguish RingC 6Its best rolls fall short.
Anguish RingB 19Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 13:53 UTC. Their page looks them up again when it's opened in a browser.