Rerolls
How we plan
+10Up nextAulamus NecklaceA 28 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit or Accuracy19% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsA 23 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed14% a try
- 2Reroll Prayer of Concentration +1→ ideally Might, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingA 26 → S+ 55 to 6759 on average
- 1Reroll Intelligence→ ideally Might or Precision11% a try
- 2Reroll Flight Power→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Berk RingC 11 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision17% a try
- 2Reroll Defense→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Light of Regeneration +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Willpower→ ideally Combat Speed or Attack12% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed or Attack6%
- 4Reroll Radiant Benediction +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron PauldronsB 21 → S+ 57 to 6460 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance12% a try
- 2Reroll Healing Enhancement +1→ ideally Attack, Critical Damage Boost or Double Chance9%
- 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 15 → S+ 55 to 6863 on average
- 1Reroll Natural HP Regen→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Prayer of Concentration +1→ ideally Move Speed or Perfect Chance7%
- 3Reroll Warm Benediction +1→ ideally Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
+10Bakarma BreastplateA 28 → S+ 60 to 6261 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance6% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma CloakB 18 → S+ 62 to 6663 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Holy Spirit HelmB 12 → S+ 5656 on average
- 1Reroll Willpower→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +18% a try
- 2Reroll Block→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +15%
- 3Reroll Accuracy→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +13%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Double Chance Attack Attack increase Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Bakarma GuardB 13Soul Fuse it for one more line.
+10Courage GreavesB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.