kiskInstall

ElyosLv 45 ClericVaizelFairyTail

MouaXiong

88,206 CP
CGear
  1. +10
    Aulamus EarringsD 2 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +9
    Aulamus EarringsB 13 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  3. +9
    Aulamus RingA 22 → S+ 57 to 67

    61 on average

    1. 1Reroll Lightning Strike Scattershot +1→ ideally Might16% a try
    2. 2Reroll Flight Power→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  4. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Berk RingA 23 → S+ 55 to 66

    60 on average

    1. 1Reroll Block→ ideally Might or Precision10% a try
    2. 2Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +9
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron PauldronsB 20 → S+ 57 to 67

    60 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +9
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Back Defense→ ideally Combat Speed or Attack13% a try
    2. 2Reroll HP→ ideally Combat Speed or Attack9%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  9. +9
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase8%
    3. 3Reroll Evasion→ ideally Double Chance or Attack increase5%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Dartan BootsB 14 → S+ 59 to 60

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +19% a try
    2. 2Reroll HP→ ideally Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +16%
    3. 3Reroll Radiant Benediction +1→ ideally Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Empyrean Lord's Grace +1 Perfect Chance Earth's Grace +1

    Then bind it fully.

  11. +11
    Kashapa HelmD 3 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase or Empyrean Lord's Grace +111% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Empyrean Lord's Grace +18%
    3. 3Reroll Constitution→ ideally Attack, Double Chance, Attack increase or Empyrean Lord's Grace +15%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Empyrean Lord's Grace +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Double Chance Attack increase Empyrean Lord's Grace +1
    Good+13
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Mirror of VigorB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+