Rerolls
How we plan
+5Up nextAulamus NecklaceB 12 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Might26% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Might20%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Might14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might
- Good+13
- Focused Eye +1
Then bind it fully.
+5Aulamus EarringsA 24 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Accuracy22% a try
- 2Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy17%
- 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+5Aulamus RingB 12 → S+ 57 to 6661 on average
- 1Reroll HP→ ideally Might or Precision15% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+6Vakron BootsB 14 → S+ 57 to 6560 on average
- 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+6Bakarma PauldronsB 14 → S+ 56 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit
Then bind it fully.
+7Bakarma BreastplateB 13 → S+ 55 to 5857 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
+6Bakarma GlovesB 21 → S+ 57 to 6158 on average
- 1Reroll Back Defense→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll Block→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Accuracy→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+4Vakron GreavesC 5 → S+ 59 to 6360 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron HelmB 15 → S+ 56 to 6659 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase12% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase8%
- 3Reroll Block→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+4Kashapa CloakD 4 → S+ 63 to 6464 on average
- 1Reroll Back Defense→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +111% a try
- 2Reroll Front Defense→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +18%
- 3Reroll Natural HP Regen→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +15%
- 4Reroll Critical Hit→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+7Spiritforged BowC 8Its lines are fixed.
+7Bakarma GuardB 13Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.