Rerolls
How we plan
+10Up nextAulamus RingA 26 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might20% a try
- 2Reroll HP→ ideally Might16%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+9 to +14
- Flame Arrow +1 Firestorm +1 Winter's Shackles +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 55 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision28% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Intelligence→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua RingD 1 → S+ 56 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision21% a try
- 2Reroll Frost +1→ ideally Might or Precision17%
- 3Reroll Intelligence→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Gartua GlovesC 9 → S+ 55 to 6358 on average
- 1Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Robe of Earth +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron BootsC 9 → S+ 62 to 6563 on average
- 1Reroll Block→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll MP→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
Bakarma BreastplateB 13 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Robe of Flame +112% a try
- 2Reroll MP→ ideally Attack or Robe of Flame +18%
- 3Reroll HP→ ideally Attack or Robe of Flame +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+3Bakarma PauldronsC 12 → S+ 57 to 6059 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
Bakarma HelmD 1 → S+ 57 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Cold Snap +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+5Kashapa GreavesC 10 → S+ 57 to 5857 on average
- 1Reroll Back Defense→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Natural MP Regen→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance5%
- 3Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
High Commander Lagta CloakB 16 → S+ 56 to 5757 on average
- 1Reroll Front Defense→ ideally Robe of Flame +1, Double Chance or Attack increase5% a try
- 2Reroll HP→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Can't reach S+
Spiritforged SpellbookC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Divine Canyon EarringsD 1Its best rolls fall short.
Unyielding EarringsB 14Its best rolls fall short.
+3Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.