CGear
Rerolls
How we plan
+10Up nextAulamus RingD 0 → S+ 59 to 6563 on average
- 1Reroll Intelligence→ ideally Might, Precision or Attack17% a try
- 2Reroll Flight Power→ ideally Might, Precision or Attack14%
- 3Reroll Defiance +1→ ideally Might, Precision or Attack11%
- 4Reroll Block→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Defense increase→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsA 28 → S+ 57 to 6259 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Precision or Move Speed15% a try
- 2Reroll Accuracy→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Dartan BootsD 0 → S+ 56 to 5957 on average
- 1Reroll Dexterity→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed15% a try
- 2Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed12%
- 3Reroll Defense→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed9%
- 4Reroll Critical Hit→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Move Speed
- Good+13 to +14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Gartua GlovesB 15 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Attack, Combat Speed or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+14 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack13% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack10%
- 3Reroll Determination +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Kashapa HelmC 9 → S+ 56 to 5857 on average
- 1Reroll Perfect Resist→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance9% a try
- 2Reroll Evasion→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance7%
- 3Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack increase Double Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Parchment of VigorD 3 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Mirror of MagicC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Chalice of MagicC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Bell of VigorD 0 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Compass of VigorB 15 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
Can't reach S+
+15Kromede Silver DaggerD 0Its best rolls fall short.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon CloakD 0Its best rolls fall short.
+5Divine Canyon NecklaceC 9Its best rolls fall short.
+5Pilgrim EarringsD 2Its lines are fixed.
+5Divine Canyon RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.