kiskInstall

ElyosLv 45 ChanterVaizelPotato

Ookami

76,744 CP
CGear
  1. Kaira EarringsB 15 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
    3. 3Reroll Defense→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Berk RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision19% a try
    2. 2Reroll HP→ ideally Might or Precision15%
    3. 3Reroll Defiance +1→ ideally Might or Precision11%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. Gartua BreastplateC 9 → S+ 55 to 60

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Bakarma PauldronsD 0 → S+ 59 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +7
    Bakarma GlovesD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. Bakarma BootsB 14 → S+ 58 to 60

    59 on average

    1. 1Reroll Back Defense→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll MP→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. Dartan CloakB 13 → S+ 56 to 60

    58 on average

    1. 1Reroll Constitution→ ideally Attack increase or Attack Preparation +112% a try
    2. 2Reroll Front Defense→ ideally Attack increase or Attack Preparation +19%
    3. 3Reroll Critical Hit→ ideally Attack increase or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Preparation +1
    Good+13 to +14
    Impact Hit +1 Attack Wind's Promise +1

    Then bind it fully.

  8. +8
    Bakarma HelmD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Blessing of Life +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +8
    Bakarma GreavesC 10 → S+ 56 to 58

    57 on average

    1. 1Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
    2. 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    3. 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1

    Then bind it fully.

Can't reach S+