Rerolls
How we plan
+10Up nextBerk RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision21% a try
- 2Reroll HP→ ideally Might or Precision16%
- 3Reroll Natural MP Regen→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Kaira EarringsB 15 → S+ 56 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
- 2Reroll Block→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll Defense→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Defiance +1→ ideally Might or Precision11%
- 4Reroll Critical Hit Resist→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Gartua BreastplateC 9 → S+ 55 to 6057 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BootsB 14 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll MP→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
Dartan CloakB 13 → S+ 56 to 6058 on average
- 1Reroll Constitution→ ideally Attack increase or Attack Preparation +112% a try
- 2Reroll Front Defense→ ideally Attack increase or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Attack increase or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Preparation +1
- Good+13 to +14
- Impact Hit +1 Attack Wind's Promise +1
Then bind it fully.
+8Bakarma HelmD 4 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Blessing of Life +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma GreavesC 10 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.