DGear
Rerolls
How we plan
Up nextBakarma CloakD 3 → S+ 57 to 6359 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Fury +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance or Fury +110%
- 3Reroll Dexterity→ ideally Attack increase, Double Chance or Fury +18%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma BreastplateB 16 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Punishing Benediction +1→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +18%
- 3Reroll Defense increase→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Damage Boost Fury +1 Perfect Chance Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesC 12Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Pilgrim BootsD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.