kiskInstall

ElyosLv 45 ChanterVaizelTwistedGrace

Pandaclops

88,333 CP
CGear
  1. +10
    Aulamus EarringsB 14 → S+ 55 to 63

    60 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed19% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed14%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision20% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision11%
    4. 4Reroll Defense→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +7
    Berk EarringsC 12 → S+ 56 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +114%
    3. 3Reroll Defense→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +7
    Berk RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision18% a try
    2. 2Reroll Tremor Crush +1→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +8
    Gartua NecklaceS 36 → S+ 55 to 61

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Critical Hit→ ideally Combat Speed, Might, Attack Preparation +1 or Impact Hit +115%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Attack Preparation +1 Impact Hit +1
    Good+12 to +13
    Wind's Promise +1 Inspiring Spell +1 Accuracy

    Then bind it fully.

  6. +10
    Argo BreastplateD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16% a try
    2. 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +9
    Bakarma BootsD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll HP→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Constitution→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +7
    Bakarma PauldronsD 3 → S+ 59 to 61

    60 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Crossguard +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +10
    Gartua GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  10. +8
    Bakarma HelmD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Vakron CloakB 14 → S+ 56 to 65

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1

    Then bind it fully.

  12. +7
    Bakarma GlovesB 15 → S+ 59 to 61

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
    2. 2Reroll Raging Spell +1→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicB 14 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +2
    Bell of VigorB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  3. +2
    Compass of MagicA 29 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+