Rerolls
How we plan
+10Up nextVakron GuardB 14 → S+ 56 to 5857 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost28% a try
- 2Reroll Onslaught +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost23%
- 3Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Precision Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6360 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+7Berk EarringsC 12 → S+ 56 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +114%
- 3Reroll Defense→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Berk RingC 6 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision18% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+8Gartua NecklaceS 36 → S+ 55 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Critical Hit→ ideally Combat Speed, Might, Attack Preparation +1 or Impact Hit +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Attack Preparation +1 Impact Hit +1
- Good+12 to +13
- Wind's Promise +1 Inspiring Spell +1 Accuracy
Then bind it fully.
+10Argo BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+9Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll HP→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Constitution→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma PauldronsD 3 → S+ 59 to 6160 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Crossguard +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+8Bakarma HelmD 1 → S+ 57 to 6159 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 56 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
+7Bakarma GlovesB 15 → S+ 59 to 6160 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll Raging Spell +1→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Accuracy→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Chalice of MagicB 14 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Bell of VigorB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Compass of MagicA 29 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.