Rerolls
How we plan
Up nextAulamus EarringsD 0 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might, Attack, Precision or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Destructive Impulse +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 55 to 6661 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance16% a try
- 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Blood Absorption +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Survival Stance +1→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Gartua PauldronsD 3 → S+ 56 to 6661 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 55 to 6460 on average
- 1Reroll Survival Willpower +1→ ideally Might, Attack, Precision or Move Speed17% a try
- 2Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed14%
- 3Reroll Critical Hit→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+3Aulamus NecklaceA 26 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision16% a try
- 2Reroll Block→ ideally Combat Speed, Might or Precision13%
- 3Reroll Identify Weakness +1→ ideally Combat Speed, Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus RingB 22 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision12% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
- 3Reroll Leaping Slam +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Gartua HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack12% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+8Bakarma CloakD 2 → S+ 61 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+10Dartan GreavesD 0 → S+ 5656 on average
- 1Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance9% a try
- 2Reroll Critical Hit Resist→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance6%
- 3Reroll Block→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance3%
- 4Reroll Dexterity→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack increase Perfect Chance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+1Parchment of MagicA 25 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Can't reach S+
+10Holy Spirit GreatswordC 10Its best rolls fall short.
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon GlovesD 0Its best rolls fall short.
+10Divine Canyon BootsD 0Its best rolls fall short.
+7Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Pilgrim BraceletD 0Its lines are fixed.