kiskInstall

ElyosLv 45 TemplarVaizelRenegados

QCOMODONDE

89,054 CP
CGear
  1. +10
    Aulamus EarringsB 14 → S+ 56 to 63

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed28% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed22%
    3. 3Reroll MP→ ideally Might, Precision or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+13 to +14
    Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 13 → S+ 56 to 60

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might, Precision or Fury +124% a try
    2. 2Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +119%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision or Fury +114%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Fury +1
    Good+13 to +14
    Impact Hit +1 Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Vakron GlovesD 2 → S+ 59 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Enhance Health +1→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +10
    Vakron HelmD 0 → S+ 58 to 66

    61 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll HP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  5. +5
    Vakron CloakB 13 → S+ 57 to 65

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase or Double Chance11% a try
    2. 2Reroll Accuracy→ ideally Attack increase or Double Chance8%
    3. 3Reroll Block→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Fury +1 Attack Impact Hit +1

    Then bind it fully.

  6. +10
    Aulamus RingB 19 → S+ 59 to 65

    62 on average

    1. 1Reroll Debilitating Smash +1→ ideally Might or Precision11% a try
    2. 2Reroll Flash Rampage +1→ ideally Might or Precision9%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  7. +10
    Aulamus RingB 22 → S+ 58 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
    2. 2Reroll Warding Strike +1→ ideally Might, Precision or Attack14%
    3. 3Reroll Block→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  8. +5
    Bakarma BreastplateB 13 → S+ 58 to 61

    60 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +111% a try
    2. 2Reroll Punishing Benediction +1→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +18%
    3. 3Reroll Critical Hit→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Damage Boost Fury +1 Perfect Chance Impact Hit +1
    Good+14
    Insulting Roar +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 3 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  2. Mirror of MagicD 0 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  3. Bell of MagicB 13 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
  4. Parchment of MagicB 12 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
  5. Compass of MagicC 10 → S+ 64Craft a Unique withPummel +1 Warding Strike +1

Can't reach S+