Rerolls
How we plan
+10Up nextAulamus EarringsA 26 → S+ 55 to 6057 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack21%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Precision Attack
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 56 to 6358 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed28% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed22%
- 3Reroll MP→ ideally Might, Precision or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+13 to +14
- Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 56 to 6057 on average
- 1Reroll Evasion→ ideally Combat Speed, Might, Precision or Fury +124% a try
- 2Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +119%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision or Fury +114%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Vakron GlovesD 2 → S+ 59 to 6662 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Enhance Health +1→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Block→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 58 to 6661 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll HP→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+5Vakron CloakB 13 → S+ 57 to 6560 on average
- 1Reroll Status Effect Resist→ ideally Attack increase or Double Chance11% a try
- 2Reroll Accuracy→ ideally Attack increase or Double Chance8%
- 3Reroll Block→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
Then bind it fully.
+10Aulamus RingB 19 → S+ 59 to 6562 on average
- 1Reroll Debilitating Smash +1→ ideally Might or Precision11% a try
- 2Reroll Flash Rampage +1→ ideally Might or Precision9%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Aulamus RingB 22 → S+ 58 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
- 2Reroll Warding Strike +1→ ideally Might, Precision or Attack14%
- 3Reroll Block→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Bakarma BreastplateB 13 → S+ 58 to 6160 on average
- 1Reroll Front Defense→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Punishing Benediction +1→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +18%
- 3Reroll Critical Hit→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Damage Boost Fury +1 Perfect Chance Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 3 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Mirror of MagicD 0 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Bell of MagicB 13 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Parchment of MagicB 12 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Compass of MagicC 10 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Can't reach S+
+8Spiritforged LongswordC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division GreavesB 21Its best rolls fall short.
+4Unyielding PauldronsB 16Its best rolls fall short.
+3Division BootsB 16Its best rolls fall short.
+11Ascension BraceletD 0Its lines are fixed.
+4Drifter BraceletD 0Its lines are fixed.