DGear
Rerolls
How we plan
+5Up nextBakarma BreastplateD 2 → S+ 55 to 5957 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance16% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
- 3Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Constitution→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Berk EarringsB 14 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Accuracy16% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Accuracy10%
- 3Reroll Melee Fire +1→ ideally Might, Precision, Attack or Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy
Then bind it fully.
+5Holy Spirit GlovesB 14 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Focused Eye +1, Hunter's Resolve +1 or Combat Speed9% a try
- 2Reroll HP→ ideally Focused Eye +1, Hunter's Resolve +1 or Combat Speed6%
- 3Reroll Hunter's Soul +1→ ideally Focused Eye +1, Hunter's Resolve +1 or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Hunter's Resolve +1 Combat Speed
- Good+13
- Perfect Chance
Then bind it fully.
+5Bakarma HelmB 15 → S+ 61 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +15%
- 3Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Division GreavesD 0Its best rolls fall short.
+5Pilgrim PauldronsD 0Its lines are fixed.
+4Anguish BootsD 0Its best rolls fall short.
Pilgrim CloakD 0Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+3Pilgrim EarringsD 4Its lines are fixed.
+9Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.