CGear
Rerolls
How we plan
+5Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk NecklaceB 13 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision13%
- 3Reroll HP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision
Then bind it fully.
+5Berk RingC 9 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Might or Precision13% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
- 3Reroll Tremor Crush +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+7Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Crossguard +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 58 to 6360 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Impact Hit +1
Then bind it fully.
+5Wisdom BootsB 15 → S+ 5757 on average
- 1Reroll Front Defense→ ideally Attack Preparation +19% a try
- 2Reroll Natural HP Regen→ ideally Attack Preparation +16%
- 3Reroll Raging Spell +1→ ideally Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1
- Good+13
- Attack Move Speed
Then bind it fully.
+5Wisdom HelmB 13 → S+ 55 to 5756 on average
- 1Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase11% a try
- 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase8%
- 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
- 4Reroll Wind's Promise +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Wisdom StaffB 19Its best rolls fall short.
+8Bakarma GuardC 8Soul Fuse it for one more line.
Pilgrim PauldronsD 0Its lines are fixed.
+5Division CloakA 26Its best rolls fall short.
+5Division EarringsA 24Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.