kiskInstall

ElyosLv 45 ChanterVaizel

ReEunchae

85,064 CP
CGear
  1. +10
    Berk NecklaceB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision18% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision13%
    3. 3Reroll HP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision

    Then bind it fully.

  2. +5
    Berk RingC 9 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision13% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision10%
    3. 3Reroll Tremor Crush +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +7
    Bakarma GlovesD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Crossguard +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Vakron GreavesB 14 → S+ 58 to 63

    60 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Impact Hit +1

    Then bind it fully.

  6. +5
    Wisdom BootsB 15 → S+ 57

    57 on average

    1. 1Reroll Front Defense→ ideally Attack Preparation +19% a try
    2. 2Reroll Natural HP Regen→ ideally Attack Preparation +16%
    3. 3Reroll Raging Spell +1→ ideally Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack Preparation +1
    Good+13
    Attack Move Speed

    Then bind it fully.

  7. +5
    Wisdom HelmB 13 → S+ 55 to 57

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
    4. 4Reroll Wind's Promise +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
    Good+13
    Attack

    Then bind it fully.

Can't reach S+