Rerolls
How we plan
+15Up nextAulamus StaffS 42 → S+ 55 to 5756 on average
- 1Reroll Onslaught +1→ ideally Might, Precision or Damage Boost19% a try
Reroll it until it lands one of these:
- Best+15
- Might Precision Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+9Vakron GuardS 44 → S+ 57 to 5958 on average
- 1Reroll Accuracy→ ideally Weapon Damage Boost, Damage Boost or Multi-hit Chance19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Heat Wave Blow +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Vakron GlovesD 3 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Crossguard +1→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance12% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance9%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+13Vakron PauldronsA 29 → S+ 60 to 6261 on average
- 1Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack10% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Critical Damage Boost Attack
- Good+15
- Impact Hit +1
Then bind it fully.
+10Aulamus RingA 30 → S+ 56 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision12% a try
- 2Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll Dexterity→ ideally Double Chance or Attack increase10%
- 3Reroll Evasion→ ideally Double Chance or Attack increase8%
- 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+6Bakarma BootsD 5 → S+ 58 to 6059 on average
- 1Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
- 2Reroll Crossguard +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack11%
- 3Reroll Earth's Promise +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Defense increase→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma HelmD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +114% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+6Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of MagicC 5 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Chalice of MagicB 15 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+3Parchment of VigorS 42 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+10Pilgrim NecklaceD 0Its lines are fixed.
+7Pilgrim EarringsD 3Its lines are fixed.
+9Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.