Rerolls
How we plan
+13Up nextAulamus BowB 12 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+9Aulamus EarringsB 12 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+9Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Intelligence→ ideally Might or Precision21% a try
- 2Reroll Flight Power→ ideally Might or Precision18%
- 3Reroll Natural MP Regen→ ideally Might or Precision14%
- 4Reroll HP→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision18%
- 3Reroll Natural HP Regen→ ideally Might or Precision14%
- 4Reroll Evasion→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+6Aulamus EarringsA 27 → S+ 57 to 5958 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed17% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
Then bind it fully.
+11Aulamus NecklaceA 23 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision20% a try
- 2Reroll Defense→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision15%
- 3Reroll Hunter's Soul +1→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Vakron PauldronsC 10 → S+ 59 to 6461 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Bakarma GlovesC 8 → S+ 55 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Focused Eye +113% a try
- 2Reroll Natural HP Regen→ ideally Attack, Combat Speed or Focused Eye +19%
- 3Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
Then bind it fully.
+12Bakarma GreavesD 1 → S+ 56 to 5856 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+13Bakarma BreastplateB 22 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance11%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13
- Critical Hit
Then bind it fully.
+11Bakarma BootsD 3 → S+ 59 to 6060 on average
- 1Reroll Perfect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
- 4Reroll Hunter's Soul +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+7Vakron CloakC 5 → S+ 58 to 6158 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+16
- Focused Eye +1
Then bind it fully.
+7Holy Spirit HelmD 3 → S+ 57 to 5858 on average
- 1Reroll Willpower→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase8%
- 3Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Double Chance Attack increase
Then bind it fully.
Arcana crafts
Mirror of VigorB 12 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Parchment of MagicC 11 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+8Spiritforged GuardC 6Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.