CGear
Rerolls
How we plan
+3Up nextBerk RingC 5 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma PauldronsB 13 → S+ 59 to 6160 on average
- 1Reroll Raging Spell +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +111%
- 3Reroll Earth's Promise +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Inspiring Spell +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesA 25 → S+ 62 to 6563 on average
- 1Reroll Constitution→ ideally Perfect Chance, Attack Preparation +1 or Impact Hit +18% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk NecklaceA 29 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116% a try
- 2Reroll Critical Hit→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 3Reroll Accuracy→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +19%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+11Rupture RodC 10Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
+7Pilgrim HelmD 0Its lines are fixed.
+10Anguish BootsD 0Its best rolls fall short.
+10Pilgrim CloakD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.