DGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Enhance Health +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 58 to 6260 on average
- 1Reroll Constitution→ ideally Attack, Fury +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Guarding Seal +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance11%
- 3Reroll Warding Shield +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Block Pain +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+9Bakarma BootsB 17 → S+ 58 to 6159 on average
- 1Reroll Survival Willpower +1→ ideally Move Speed, Attack, Perfect Chance or Impact Hit +112% a try
- 2Reroll Punishing Benediction +1→ ideally Move Speed, Attack, Perfect Chance or Impact Hit +19%
- 3Reroll Block→ ideally Move Speed, Attack, Perfect Chance or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Berk NecklaceC 11 → S+ 55 to 5656 on average
- 1Reroll Evasion→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +117% a try
- 2Reroll HP→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +113%
- 3Reroll Survival Willpower +1→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +19%
- 4Reroll Critical Hit→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division GreavesC 12Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
Division PauldronsD 0Its best rolls fall short.
Anguish CloakD 0Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Division EarringsC 6Its best rolls fall short.
Anguish RingD 2Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.