DGear
Rerolls
How we plan
+10Up nextAulamus EarringsC 10 → S+ 56 to 6359 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack or Move Speed31% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Move Speed25%
- 3Reroll MP→ ideally Might, Attack or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed
- Good+13 to +14
- Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Fury +124% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +119%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +114%
- 4Reroll Block Pain +1→ ideally Combat Speed, Attack, Might, Precision or Fury +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Fury +1
- Good+14
- Impact Hit +1 Accuracy
Then bind it fully.
+10Aulamus RingC 8 → S+ 58 to 6562 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack19% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack15%
- 3Reroll MP→ ideally Might, Precision or Attack11%
- 4Reroll Warding Strike +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 60 to 6662 on average
- 1Reroll Constitution→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
- 2Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+2Fallen Ancient God BootsD 1 → S+ 55 to 5957 on average
- 1Reroll Front Defense→ ideally Fury +1, Move Speed, Attack or Impact Hit +114% a try
- 2Reroll HP→ ideally Fury +1, Move Speed, Attack or Impact Hit +112%
- 3Reroll Guarding Seal +1→ ideally Fury +1, Move Speed, Attack or Impact Hit +19%
- 4Reroll Ironclad Defense +1→ ideally Fury +1, Move Speed, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Impact Hit +1
- Good+13 to +14
- Perfect Chance Insulting Roar +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 58 to 6661 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Punishing Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron GreavesB 12 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance10% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance7%
- 3Reroll Endurance→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1
- Fine+12
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+5Spiritforged LongswordC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Unyielding GlovesD 0Its best rolls fall short.
+5Unyielding CloakD 0Its best rolls fall short.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+2Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.