DGear
Rerolls
How we plan
+9Up nextBerk EarringsB 14 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack or Precision21% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision16%
- 3Reroll HP→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+8Berk EarringsB 14 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +125% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +120%
- 3Reroll Ambush Stance +1→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +116%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Precision Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+11
- Critical Hit
Then bind it fully.
+9Bakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +118% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115%
- 3Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 4Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+9Bakarma CloakB 14 → S+ 57 to 6460 on average
- 1Reroll HP→ ideally Double Chance, Rear Smite +1 or Assault Stance +112% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Rear Smite +1 or Assault Stance +19%
- 3Reroll Apply Poison +1→ ideally Double Chance, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+9Holy Spirit BootsD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed14% a try
- 2Reroll Block→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed11%
- 3Reroll HP→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed8%
- 4Reroll Natural HP Regen→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Move Speed
- Good+13
- Exploit Weakness +1
Then bind it fully.
+9Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
- 2Reroll Evasion→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
- 3Reroll Critical Hit→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 4Reroll Accuracy→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+12Bakarma HelmB 15 → S+ 58 to 6159 on average
- 1Reroll Block→ ideally Attack increase, Double Chance, Attack or Assault Stance +110% a try
- 2Reroll Apply Poison +1→ ideally Attack increase, Double Chance, Attack or Assault Stance +18%
- 3Reroll Critical Hit→ ideally Attack increase, Double Chance, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+9Spiritforged GuardC 6Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.