Rerolls
How we plan
+11Up nextAulamus DaggerC 12 → S+ 57 to 5857 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance28% a try
- 2Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance23%
- 3Reroll Flash Slice +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision Multi-hit Chance
Then bind it fully.
+10Vakron GuardB 13 → S+ 56 to 5957 on average
- 1Reroll Flash Slice +1→ ideally Might, Damage Boost, Combat Speed, Weapon Damage Boost or Precision27% a try
- 2Reroll Storm Rampage +1→ ideally Might, Damage Boost, Combat Speed, Weapon Damage Boost or Precision22%
- 3Reroll Insignia Explosion +1→ ideally Might, Damage Boost, Combat Speed, Weapon Damage Boost or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Damage Boost Combat Speed Weapon Damage Boost Precision
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 56 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed23% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed18%
- 3Reroll HP→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Enraged Kromede EarringsA 31 → S+ 55 to 6360 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Move Speed or Precision19% a try
- 2Reroll Accuracy→ ideally Might, Attack, Move Speed or Precision15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack Move Speed Precision
- Good+14
- Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Enraged Kromede RingD 4 → S+ 59 to 7066 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision15%
- 3Reroll HP→ ideally Might, Attack or Precision11%
- 4Reroll Accuracy→ ideally Might, Attack or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 57 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Defense Break +1→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Ambush Stance +1→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingD 4 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack14%
- 3Reroll Block→ ideally Might, Precision or Attack11%
- 4Reroll Whirlwind Slice +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 56 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision19% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might or Precision15%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Nuakum GlovesD 0 → S+ 61 to 6965 on average
- 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Defense→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+15
- Rear Smite +1 Assault Stance +1
- Fine+14
- Exploit Weakness +1
Then bind it fully.
+10Nuakum PauldronsA 28 → S+ 64 to 6965 on average
- 1Reroll Back Defense→ ideally Double Chance10% a try
- 2Reroll Front Defense→ ideally Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 61 to 6864 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack13% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack10%
- 3Reroll Apply Poison +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Nuakum HelmD 0 → S+ 61 to 6964 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Constitution→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Front Defense→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Apply Poison +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Attack
- Good+15
- Rear Smite +1 Assault Stance +1
- Fine+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Dexterity→ ideally Attack increase or Double Chance13% a try
- 2Reroll Back Defense→ ideally Attack increase or Double Chance11%
- 3Reroll HP→ ideally Attack increase or Double Chance8%
- 4Reroll Natural MP Regen→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Holy Spirit BootsD 0 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed14% a try
- 2Reroll Critical Hit Resist→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed11%
- 3Reroll Block→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed8%
- 4Reroll Status Effect Resist→ ideally Rear Smite +1, Assault Stance +1, Attack or Move Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Move Speed
- Good+13
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Chalice of VigorB 14 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Parchment of MagicB 16 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Bell of VigorA 27 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Mirror of VigorB 18 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Bind or enchant
+3Compass of MagicS 51 → S+ 60Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.