DGear
Rerolls
How we plan
+5Up nextAulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision22% a try
- 2Reroll Evasion→ ideally Might or Precision17%
- 3Reroll HP→ ideally Might or Precision14%
- 4Reroll Defense→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Bakarma PauldronsD 1 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Block→ ideally Attack, Combat Speed or Focused Eye +113%
- 3Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Concentrated Fire +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Holy Spirit BootsB 14 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack, Focused Eye +1 or Move Speed10% a try
- 2Reroll Front Defense→ ideally Attack, Focused Eye +1 or Move Speed7%
- 3Reroll HP→ ideally Attack, Focused Eye +1 or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
+5Bakarma CloakD 3 → S+ 65 to 6766 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll HP→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll MP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Holy Spirit BreastplateC 10 → S+ 5656 on average
- 1Reroll Evasion→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost11% a try
- 2Reroll Constitution→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost8%
- 3Reroll Status Effect Resist→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost5%
- 4Reroll Critical Hit→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost2%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Focused Eye +1 Attack Hunter's Resolve +1 Damage Boost
Then bind it fully.
Can't reach S+
+12Spiritforged BowC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+2Divine Canyon NecklaceB 18Its best rolls fall short.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.