kiskInstall

ElyosLv 45 RangerVaizel

SongJiHyo

75,034 CP
DGear
  1. +5
    Bakarma PauldronsD 1 → S+ 56 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost13%
    3. 3Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  2. +5
    Bakarma GlovesD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll Block→ ideally Attack, Combat Speed or Focused Eye +113%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +5
    Bakarma GreavesD 0 → S+ 56 to 58

    56 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
    4. 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  4. +5
    Holy Spirit BootsB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack, Focused Eye +1 or Move Speed10% a try
    2. 2Reroll Front Defense→ ideally Attack, Focused Eye +1 or Move Speed7%
    3. 3Reroll HP→ ideally Attack, Focused Eye +1 or Move Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Move Speed
    Good+13
    Perfect Chance

    Then bind it fully.

  5. +5
    Bakarma CloakD 3 → S+ 65 to 67

    66 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  6. +5
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll MP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +5
    Holy Spirit BreastplateC 10 → S+ 56

    56 on average

    1. 1Reroll Evasion→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost11% a try
    2. 2Reroll Constitution→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost8%
    3. 3Reroll Status Effect Resist→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost5%
    4. 4Reroll Critical Hit→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Damage Boost2%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Focused Eye +1 Attack Hunter's Resolve +1 Damage Boost

    Then bind it fully.

Can't reach S+