Rerolls
How we plan
+10Up nextGartua EarringsC 9 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
Berk RingD 2 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision20% a try
- 2Reroll Explosion Trap +1→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision14%
- 4Reroll Accuracy→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Berk RingC 9 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision17%
- 3Reroll Accuracy→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll HP→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Vigilant Eye +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Bakarma PauldronsC 6 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost16% a try
- 2Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Concentrated Fire +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Hunter's Soul +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
Bakarma BootsD 4 → S+ 59 to 6060 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Accuracy→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
High Commander Lagta CloakD 0 → S+ 63 to 6464 on average
- 1Reroll Dexterity→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +111% a try
- 2Reroll Constitution→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +18%
- 3Reroll Willpower→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +15%
- 4Reroll MP→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Attack Hunter's Resolve +1
Then bind it fully.
High Commander Lagta HelmD 0 → S+ 5959 on average
- 1Reroll Evasion→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +110% a try
- 2Reroll Melee Fire +1→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +18%
- 3Reroll Rooting Eye +1→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +15%
- 4Reroll Constitution→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Bakarma GuardC 8Soul Fuse it for one more line.
Ansas GreavesD 0Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.