kiskInstall

ElyosLv 45 TemplarVaizel

Sporkey

79,067 CP
CGear
  1. +10
    Aulamus LongswordD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost27% a try
    2. 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22%
    3. 3Reroll Poach +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost16%
    4. 4Reroll Debilitating Smash +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+14
    Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 21 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Precision or Fury +119% a try
    2. 2Reroll Warding Shield +1→ ideally Combat Speed, Attack, Precision or Fury +114%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Precision Fury +1
    Good+14
    Impact Hit +1 Accuracy

    Then bind it fully.

  3. +10
    Aulamus EarringsB 20 → S+ 55 to 63

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed28% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed23%
    3. 3Reroll Block→ ideally Might, Precision, Attack or Move Speed19%
    4. 4Reroll Insulting Roar +1→ ideally Might, Precision, Attack or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+14
    Accuracy Fury +1 Impact Hit +1 Critical Hit

    Then bind it fully.

  4. +10
    Aulamus RingC 9 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack20% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
    3. 3Reroll Shield Smite +1→ ideally Might, Precision or Attack11%
    4. 4Reroll Block→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 0 → S+ 59 to 66

    62 on average

    1. 1Reroll Willpower→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
    3. 3Reroll MP→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +10
    Bakarma BootsD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Willpower→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +115% a try
    2. 2Reroll Defense→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112%
    3. 3Reroll Natural MP Regen→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
    4. 4Reroll Enhance Health +1→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  7. +4
    Vakron BreastplateC 6 → S+ 59 to 66

    62 on average

    1. 1Reroll Defense→ ideally Damage Boost, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
    3. 3Reroll HP→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  8. +10
    Vakron PauldronsB 17 → S+ 60 to 64

    62 on average

    1. 1Reroll Guarding Seal +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112% a try
    2. 2Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Fury +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Insulting Roar +1

    Then bind it fully.

  9. +10
    Kaira HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  10. +11
    Bakarma CloakB 17 → S+ 57 to 63

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase or Double Chance10% a try
    2. 2Reroll Front Defense→ ideally Attack increase or Double Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Double Chance
    Good+13 to +14
    Attack Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  11. +10
    Aulamus RingS 41 → S+ 60 to 63

    61 on average

    1. 1Reroll Block→ ideally Might or Attack11% a try

    Reroll it until it lands one of these:

    Best+16 to +18
    Might Attack
    Good+15
    Vicious Strike +1 Judgment +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 3 → S+ 57 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Dexterity→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+