Rerolls
How we plan
+14Up nextAulamus SpellbookA 28 → S+ 57 to 5958 on average
- 1Reroll Back Attack→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27% a try
- 2Reroll Front Attack→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Nuakum GuardA 30 → S+ 60 to 6462 on average
- 1Reroll MP→ ideally Combat Speed, Damage Boost, Might or Precision25% a try
- 2Reroll Winter's Shackles +1→ ideally Combat Speed, Damage Boost, Might or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Might Precision
- Good+14
- Attack
Then bind it fully.
+10Enraged Kromede RingB 14 → S+ 56 to 7062 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Intelligence→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Firestorm +1
Then bind it fully.
+10Enraged Kromede NecklaceC 11 → S+ 60 to 6462 on average
- 1Reroll Grace of Resistance +1→ ideally Critical Hit, Might, Combat Speed, Accuracy or Precision21% a try
- 2Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Accuracy or Precision17%
- 3Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Accuracy or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Accuracy Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 56 to 6560 on average
- 1Reroll Frost Burst +1→ ideally Might or Precision19% a try
- 2Reroll Defense→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+10Nuakum PauldronsB 14 → S+ 60 to 6862 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack17% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost or Attack13%
- 3Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+15
- Critical Hit
- Fine+13
- Accuracy
Then bind it fully.
+10Enraged Kromede EarringsA 25 → S+ 61 to 6563 on average
- 1Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed20% a try
- 2Reroll Cold Snap +1→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
- 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum BreastplateS 44 → S+ 57 to 6562 on average
- 1Reroll Robe of Earth +1→ ideally Attack or Perfect Chance10% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Attack Perfect Chance
- Good+14
- Critical Hit
- Fine+11
- Defense increase
Then bind it fully.
+10Nuakum BootsA 27 → S+ 59 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance12% a try
- 2Reroll Regeneration→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Critical Hit
Then bind it fully.
+10Enraged Kromede EarringsA 31 → S+ 61 to 6563 on average
- 1Reroll Evasion→ ideally Might, Precision, Critical Hit or Move Speed14% a try
- 2Reroll Robe of Earth +1→ ideally Might, Precision, Critical Hit or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum GreavesD 3 → S+ 59 to 7362 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance15% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+9
- Critical Hit
Then bind it fully.
+10Nuakum HelmC 10 → S+ 59 to 6861 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Attack increase11% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Attack increase8%
- 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+13
- Incoming Heal
Then bind it fully.
+10Nuakum GlovesA 33 → S+ 59 to 6362 on average
- 1Reroll Absorb Essence +1→ ideally Combat Speed or Perfect Chance6% a try
Reroll it until it lands one of these:
- Best+18 to +19
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Nuakum CloakB 17 → S+ 62 to 6663 on average
- 1Reroll Endurance→ ideally Double Chance or Attack increase4% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 26 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of VigorA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of MagicA 23 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Bind or enchant
+1Parchment of VigorS 45 → S+ 78Enchant it fully
Compass of MagicA 27 → S+ 60Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.