DGear
Rerolls
How we plan
+11Up nextBakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance16% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll HP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+12Bakarma HelmB 13 → S+ 57 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+14
- Impact Hit +1
Then bind it fully.
+3Holy Spirit CloakD 1 → S+ 56 to 5958 on average
- 1Reroll Willpower→ ideally Fury +1, Attack increase or Double Chance9% a try
- 2Reroll Natural HP Regen→ ideally Fury +1, Attack increase or Double Chance7%
- 3Reroll Block Pain +1→ ideally Fury +1, Attack increase or Double Chance5%
- 4Reroll Critical Hit→ ideally Fury +1, Attack increase or Double Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Fury +1 Attack increase Double Chance
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+2Dartan GreavesD 1 → S+ 5656 on average
- 1Reroll Critical Damage Defense→ ideally Fury +1 or Attack increase8% a try
- 2Reroll HP→ ideally Fury +1 or Attack increase5%
- 3Reroll Natural HP Regen→ ideally Fury +1 or Attack increase3%
- 4Reroll Critical Hit→ ideally Fury +1 or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Attack increase
- Good+13
- Perfect Chance Damage Tolerance
Then bind it fully.
Can't reach S+
+12Spiritforged LongswordC 8Its lines are fixed.
+3Spiritforged GuardC 6Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesB 15Its best rolls fall short.
Anguish BootsB 16Its best rolls fall short.
+2Pilgrim NecklaceD 0Its lines are fixed.
Saraswati EarringsC 8Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
+1Anguish RingD 3Its best rolls fall short.
+7Pilgrim RingD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.
Facade BraceletD 0Its lines are fixed.