DGear
Rerolls
How we plan
+5Up nextBerk RingC 6 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision22% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Critical Hit Resist→ ideally Might or Precision14%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Gartua GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 58 to 6461 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance16% a try
- 2Reroll Melee Fire +1→ ideally Attack, Damage Boost or Perfect Chance13%
- 3Reroll Rooting Eye +1→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesC 6 → S+ 59 to 6360 on average
- 1Reroll Wind Vigor +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Constitution→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 65 to 6766 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Rooting Eye +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+5Wisdom HelmC 8 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase11% a try
- 2Reroll Willpower→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase8%
- 3Reroll Defense→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase5%
- 4Reroll Critical Hit→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Double Chance Attack increase
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding PauldronsD 3Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Saraswati EarringsC 11Its best rolls fall short.
Facade EarringsD 0Its lines are fixed.
Dawn RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Dawn BraceletD 0Its lines are fixed.