Rerolls
How we plan
+10Up nextBerk RingC 11 → S+ 55 to 6158 on average
- 1Reroll HP→ ideally Might or Precision17% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Constitution→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BootsB 17 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Regeneration→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Accuracy→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 2 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsA 22 → S+ 60 to 6563 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack or Attack Preparation +112% a try
- 2Reroll Accuracy→ ideally Double Chance, Attack or Attack Preparation +19%
- 3Reroll Defense increase→ ideally Double Chance, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesA 26 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack Preparation +1 or Perfect Chance9% a try
- 2Reroll Accuracy→ ideally Combat Speed, Attack Preparation +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Preparation +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Dartan GreavesD 0 → S+ 5555 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance8% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance5%
- 3Reroll Block→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance3%
- 4Reroll Critical Hit→ ideally Attack increase, Attack Preparation +1, Damage Tolerance or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Attack Preparation +1 Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+15Rupture RodB 13Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Division NecklaceA 23Its best rolls fall short.
Saraswati EarringsB 17Its best rolls fall short.
Unyielding EarringsD 4Its best rolls fall short.
Division RingA 23Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 05:01 UTC. Their page looks them up again when it's opened in a browser.