DGear
Rerolls
How we plan
+6Up nextBakarma GlovesB 16 → S+ 62 to 6464 on average
- 1Reroll Dexterity→ ideally Combat Speed9% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed6%
- 3Reroll Block→ ideally Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+7Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+4Pilgrim BreastplateD 0Its lines are fixed.
+4Unyielding GreavesD 0Its best rolls fall short.
+4Pilgrim PauldronsD 0Its lines are fixed.
+5Pilgrim BootsD 0Its lines are fixed.
+5Pilgrim CloakD 0Its lines are fixed.
+3Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+4Pilgrim RingD 0Its lines are fixed.
+6Pilgrim RingD 0Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.