DGear
Rerolls
How we plan
+9Up nextBakarma BreastplateD 2 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma BootsC 10 → S+ 58 to 6059 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +18%
- 3Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma HelmD 1 → S+ 57 to 6159 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Protection Circle +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+3Bakarma PauldronsA 22 → S+ 59 to 6160 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack Preparation +1 or Impact Hit +18% a try
- 2Reroll Protection Circle +1→ ideally Double Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Double Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+12Rupture RodD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+3Division GreavesB 13Its best rolls fall short.
+2Division GlovesD 0Its best rolls fall short.
+3Anguish CloakB 14Its best rolls fall short.
+3Pilgrim NecklaceD 0Its lines are fixed.
+3Pilgrim EarringsD 3Its lines are fixed.
+3Division EarringsD 0Its best rolls fall short.
+2Anguish RingD 4Its best rolls fall short.
+2Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Drifter BraceletD 0Its lines are fixed.