CGear
Rerolls
How we plan
+10Up nextAulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Defense→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed22% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Accuracy or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll HP→ ideally Might or Precision17%
- 3Reroll Accuracy→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Bakarma GlovesB 14 → S+ 57 to 6158 on average
- 1Reroll Regeneration→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Constitution→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll HP→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+6Bakarma BreastplateC 8 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance18% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+11Vakron GreavesC 7 → S+ 59 to 6360 on average
- 1Reroll Double Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Dexterity→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Gartua CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Endurance Penetration→ ideally Double Chance, Attack increase or Attack7%
- 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Mirror of VigorD 0 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Unyielding HelmA 26Its best rolls fall short.
+5Divine Canyon PauldronsD 1Its best rolls fall short.
+5Divine Canyon BootsD 3Its best rolls fall short.
+5Berk NecklaceD 3Soul Fuse it for one more line.
+5Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.