Rerolls
How we plan
+13Up nextEnraged Kromede NecklaceC 12 → S+ 55 to 5958 on average
- 1Reroll Block→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy27% a try
- 2Reroll Natural MP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy21%
- 3Reroll Defense→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Precision Accuracy
- Good+13
- Focused Eye +1
Then bind it fully.
+15Nuakum GuardS 39 → S+ 61 to 6362 on average
- 1Reroll HP→ ideally Combat Speed, Damage Boost or Precision20% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Combat Speed Damage Boost Precision
- Good+14
- Attack
Then bind it fully.
+13Enraged Kromede EarringsA 28 → S+ 57 to 5958 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22% a try
- 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+13Enraged Kromede RingC 11 → S+ 56 to 7163 on average
- 1Reroll Block→ ideally Might or Attack24% a try
- 2Reroll Critical Hit Resist→ ideally Might or Attack19%
- 3Reroll Arrow Scattershot +1→ ideally Might or Attack14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack
- Fine+10 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit
Then bind it fully.
+13Enraged Kromede EarringsA 27 → S+ 56 to 6561 on average
- 1Reroll HP→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Melee Fire +1→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+12Nuakum PauldronsC 5 → S+ 55 to 6961 on average
- 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Attack21% a try
- 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack17%
- 3Reroll Unyielding Resolve +1→ ideally Double Chance, Critical Damage Boost or Attack14%
- 4Reroll Hunter's Soul +1→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+13Enraged Kromede RingC 8 → S+ 55 to 7164 on average
- 1Reroll Defiance +1→ ideally Might, Precision or Attack21% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack18%
- 3Reroll HP→ ideally Might, Precision or Attack14%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+12Nuakum BreastplateA 34 → S+ 59 to 6963 on average
- 1Reroll Block→ ideally Damage Boost or Attack15% a try
- 2Reroll Hunter's Soul +1→ ideally Damage Boost or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Damage Boost Attack
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+12Gartua BootsD 4 → S+ 57 to 6560 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+13Nuakum HelmD 0 → S+ 59 to 7163 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+12Nuakum GlovesB 12 → S+ 60 to 6763 on average
- 1Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Vigilant Eye +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Hunter's Soul +1→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+12Nuakum GreavesD 2 → S+ 61 to 6964 on average
- 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Vigilant Eye +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Hunter's Soul +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+12Nuakum CloakB 16 → S+ 56 to 7660 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase9%
- 3Reroll Wind Vigor +1→ ideally Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Bind or enchant
+3Compass of VigorS 41 → S+ 55Enchant it fully
Can't reach S+
+15Enraged Kromede LongbowS 48Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor, Parchment of Vigor, Bell of Vigor, Mirror of Magic.