kiskInstall

ElyosLv 45 RangerVaizelLimsa

Vizlaa

149,967 CP
AGear
  1. +15
    Nuakum GuardS 39 → S+ 61 to 63

    62 on average

    1. 1Reroll HP→ ideally Combat Speed, Damage Boost or Precision20% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Combat Speed Damage Boost Precision
    Good+14
    Attack

    Then bind it fully.

  2. +13
    Enraged Kromede EarringsA 28 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Accuracy Move Speed

    Then bind it fully.

  3. +13
    Enraged Kromede RingC 11 → S+ 56 to 71

    63 on average

    1. 1Reroll Block→ ideally Might or Attack24% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Attack19%
    3. 3Reroll Arrow Scattershot +1→ ideally Might or Attack14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Attack
    Fine+10 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit

    Then bind it fully.

  4. +13
    Enraged Kromede EarringsA 27 → S+ 56 to 65

    61 on average

    1. 1Reroll HP→ ideally Might, Precision, Attack or Move Speed19% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1
    Fine+12
    Hunter's Soul +1

    Then bind it fully.

  5. +12
    Nuakum PauldronsC 5 → S+ 55 to 69

    61 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Attack21% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack17%
    3. 3Reroll Unyielding Resolve +1→ ideally Double Chance, Critical Damage Boost or Attack14%
    4. 4Reroll Hunter's Soul +1→ ideally Double Chance, Critical Damage Boost or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +13
    Enraged Kromede RingC 8 → S+ 55 to 71

    64 on average

    1. 1Reroll Defiance +1→ ideally Might, Precision or Attack21% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack18%
    3. 3Reroll HP→ ideally Might, Precision or Attack14%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  7. +12
    Nuakum BreastplateA 34 → S+ 59 to 69

    63 on average

    1. 1Reroll Block→ ideally Damage Boost or Attack15% a try
    2. 2Reroll Hunter's Soul +1→ ideally Damage Boost or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Damage Boost Attack
    Good+14
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  8. +12
    Gartua BootsD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance14%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +13
    Nuakum HelmD 0 → S+ 59 to 71

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack15% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +12
    Nuakum GlovesB 12 → S+ 60 to 67

    63 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Vigilant Eye +1→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Hunter's Soul +1→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +12
    Nuakum GreavesD 2 → S+ 61 to 69

    64 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Vigilant Eye +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Hunter's Soul +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +12
    Nuakum CloakB 16 → S+ 56 to 76

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase9%
    3. 3Reroll Wind Vigor +1→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Vigor, Bell of Vigor, Mirror of Magic.