kiskInstall

ElyosLv 45 ClericVaizelT1

VladOfSora

95,274 CP
BGear
  1. +10
    Aulamus RingC 9 → S+ 57 to 67

    62 on average

    1. 1Reroll MP→ ideally Might21% a try
    2. 2Reroll Natural MP Regen→ ideally Might16%
    3. 3Reroll Flight Power→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 12 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed17%
    3. 3Reroll MP→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Argo EarringsA 31 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Precision, Attack, Move Speed or Critical Hit18% a try
    2. 2Reroll Defense→ ideally Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Gartua NecklaceB 13 → S+ 57 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  5. +10
    Nuakum PauldronsD 0 → S+ 58 to 71

    63 on average

    1. 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Heal Block +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +10
    Nuakum GlovesD 1 → S+ 56 to 73

    63 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack17% a try
    2. 2Reroll Front Defense→ ideally Combat Speed or Attack14%
    3. 3Reroll HP→ ideally Combat Speed or Attack10%
    4. 4Reroll Immortal Veil +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Nuakum BreastplateB 17 → S+ 58 to 71

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
    3. 3Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  8. +10
    Nuakum BootsB 18 → S+ 57 to 72

    67 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed or Attack12% a try
    2. 2Reroll Back Defense→ ideally Move Speed or Attack9%
    3. 3Reroll Block→ ideally Move Speed or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  9. +10
    Nuakum GreavesD 1 → S+ 60 to 71

    64 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +6
    Nuakum HelmD 0 → S+ 59 to 70

    63 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Aulamus RingS 38 → S+ 56 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision11% a try
    2. 2Reroll Healing Light +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1

    Then bind it fully.

  12. +10
    Nuakum CloakB 14 → S+ 67 to 74

    68 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase5%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. +1
    Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Bell of VigorC 9 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Mirror of VigorB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+