Rerolls
How we plan
+11Up nextAulamus MaceB 13 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost28% a try
- 2Reroll Debilitating Mark +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22%
- 3Reroll Defiance +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingC 9 → S+ 57 to 6762 on average
- 1Reroll MP→ ideally Might21% a try
- 2Reroll Natural MP Regen→ ideally Might16%
- 3Reroll Flight Power→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Aulamus EarringsB 12 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed17%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Argo EarringsA 31 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Precision, Attack, Move Speed or Critical Hit18% a try
- 2Reroll Defense→ ideally Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua NecklaceB 13 → S+ 57 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 58 to 7163 on average
- 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack17% a try
- 2Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack14%
- 3Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack10%
- 4Reroll Heal Block +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum GlovesD 1 → S+ 56 to 7363 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack17% a try
- 2Reroll Front Defense→ ideally Combat Speed or Attack14%
- 3Reroll HP→ ideally Combat Speed or Attack10%
- 4Reroll Immortal Veil +1→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+9 to +15
- Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BreastplateB 17 → S+ 58 to 7163 on average
- 1Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance14% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
- 3Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+11 to +14
- Earth's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BootsB 18 → S+ 57 to 7267 on average
- 1Reroll Status Effect Resist→ ideally Move Speed or Attack12% a try
- 2Reroll Back Defense→ ideally Move Speed or Attack9%
- 3Reroll Block→ ideally Move Speed or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 60 to 7164 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Nuakum HelmD 0 → S+ 59 to 7063 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Aulamus RingS 38 → S+ 56 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision11% a try
- 2Reroll Healing Light +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1
Then bind it fully.
+10Nuakum CloakB 14 → S+ 67 to 7468 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
- 2Reroll HP→ ideally Double Chance or Attack increase5%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Earth's Grace +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+1Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorC 9 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
+1Chalice of VigorA 33 → S+ 58Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.