kiskInstall

ElyosLv 45 ClericVaizelUnholy

WhipItGood

85,276 CP
CGear
  1. +10
    Aulamus EarringsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 27 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed or Critical Hit19% a try
    2. 2Reroll MP→ ideally Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  4. +10
    Aulamus RingC 12 → S+ 55 to 67

    60 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +10
    Aulamus RingD 2 → S+ 55 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision13%
    3. 3Reroll Defiance +1→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 1 → S+ 57 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance18% a try
    2. 2Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron GlovesB 16 → S+ 65 to 69

    67 on average

    1. 1Reroll HP→ ideally Combat Speed or Attack11% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed or Attack8%
    3. 3Reroll Constitution→ ideally Combat Speed or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15
    Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  8. +10
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron BootsB 14 → S+ 64 to 68

    66 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll MP→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Earth's Grace +1

    Then bind it fully.

  10. +8
    Bakarma BreastplateC 7 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Damage Boost7%
    3. 3Reroll Heal Block +1→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  11. +10
    Vakron CloakD 3 → S+ 65 to 70

    66 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+