Rerolls
How we plan
+10Up nextAulamus MaceA 29 → S+ 5757 on average
- 1Reroll Healing Light +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22% a try
- 2Reroll Status Effect Accuracy→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
- 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsA 27 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed or Critical Hit19% a try
- 2Reroll MP→ ideally Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 55 to 5756 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+10Aulamus RingC 12 → S+ 55 to 6760 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus RingD 2 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision13%
- 3Reroll Defiance +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 57 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance18% a try
- 2Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GlovesB 16 → S+ 65 to 6967 on average
- 1Reroll HP→ ideally Combat Speed or Attack11% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed or Attack8%
- 3Reroll Constitution→ ideally Combat Speed or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15
- Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron GreavesD 4 → S+ 57 to 6560 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 14 → S+ 64 to 6866 on average
- 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll MP→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Earth's Grace +1
Then bind it fully.
+8Bakarma BreastplateC 7 → S+ 55 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
- 2Reroll Natural MP Regen→ ideally Attack or Damage Boost7%
- 3Reroll Heal Block +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakD 3 → S+ 65 to 7066 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+9Spiritforged GuardC 6Its lines are fixed.
+3Unyielding HelmC 6Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.