kiskInstall

ElyosLv 45 ClericVaizelMystic

Xioa

90,567 CP
CGear
  1. +10
    Vakron GuardB 13 → S+ 55 to 58

    56 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
    2. 2Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost25%
    3. 3Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsB 21 → S+ 57 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack or Critical Hit22% a try
    2. 2Reroll MP→ ideally Might, Attack or Critical Hit16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 26 → S+ 55 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Move Speed or Critical Hit20% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Move Speed or Critical Hit15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingC 10 → S+ 57 to 67

    62 on average

    1. 1Reroll Lightning Strike Scattershot +1→ ideally Precision19% a try
    2. 2Reroll Flight Power→ ideally Precision16%
    3. 3Reroll Critical Hit→ ideally Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Precision
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  5. +10
    Aulamus RingD 3 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
    3. 3Reroll HP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron BreastplateD 2 → S+ 55 to 67

    60 on average

    1. 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Immortal Veil +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron HelmD 3 → S+ 56 to 64

    59 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +7
    Bakarma GlovesD 1 → S+ 61 to 64

    64 on average

    1. 1Reroll Block→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Combat Speed9%
    3. 3Reroll Radiant Benediction +1→ ideally Attack or Combat Speed6%
    4. 4Reroll Warm Benediction +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. Vakron BootsB 17 → S+ 64 to 68

    65 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  11. +7
    Bakarma PauldronsC 11 → S+ 57 to 60

    58 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Vakron GreavesB 21 → S+ 58 to 65

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll Accuracy→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  13. +10
    Vakron CloakD 3 → S+ 65 to 70

    66 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicB 15 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+