kiskInstall

ElyosLv 45 TemplarVaizel

Xorel

97,288 CP
CGear
  1. +13
    Aulamus LongswordD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Vicious Strike +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost25% a try
    2. 2Reroll Shield Rush +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost21%
    3. 3Reroll Flash Rampage +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost16%
    4. 4Reroll Punishment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+14
    Multi-hit Chance

    Then bind it fully.

  2. +5
    Aulamus NecklaceC 11 → S+ 55 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Fury +118% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +114%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Fury +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  3. +5
    Aulamus RingC 8 → S+ 58 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack20% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
    3. 3Reroll HP→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  4. +4
    Bakarma BreastplateB 13 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Fury +1 or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Attack, Fury +1 or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Attack, Fury +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Fury +1 Perfect Chance
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. +5
    Aulamus RingA 28 → S+ 58 to 65

    62 on average

    1. 1Reroll Shield Smite +1→ ideally Might, Precision or Attack14% a try
    2. 2Reroll Annihilate +1→ ideally Might, Precision or Attack11%
    3. 3Reroll Warding Strike +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  6. +5
    Holy Spirit PauldronsB 16 → S+ 55 to 57

    57 on average

    1. 1Reroll Willpower→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Critical Damage Defense→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    3. 3Reroll Accuracy→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Fury +1 Attack Impact Hit +1 Double Chance Critical Damage Boost

    Then bind it fully.

  7. +2
    Kashapa BootsB 15 → S+ 55 to 59

    57 on average

    1. 1Reroll Defense→ ideally Fury +1, Attack or Impact Hit +112% a try
    2. 2Reroll Back Defense→ ideally Fury +1, Attack or Impact Hit +19%
    3. 3Reroll Dexterity→ ideally Fury +1, Attack or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Attack Impact Hit +1
    Good+13 to +14
    Perfect Chance Insulting Roar +1

    Then bind it fully.

  8. +4
    Holy Spirit CloakD 0 → S+ 56 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Fury +1, Attack increase or Double Chance10% a try
    2. 2Reroll Front Defense→ ideally Fury +1, Attack increase or Double Chance7%
    3. 3Reroll Block→ ideally Fury +1, Attack increase or Double Chance5%
    4. 4Reroll Natural HP Regen→ ideally Fury +1, Attack increase or Double Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Fury +1 Attack increase Double Chance
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

Can't reach S+