Rerolls
How we plan
+5Up nextAulamus EarringsD 1 → S+ 55 to 6359 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed31% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+13Aulamus LongswordD 0 → S+ 58 to 6059 on average
- 1Reroll Vicious Strike +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost25% a try
- 2Reroll Shield Rush +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost21%
- 3Reroll Flash Rampage +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost16%
- 4Reroll Punishment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+5Aulamus NecklaceC 11 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Fury +118% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +114%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Fury +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+5Aulamus RingC 8 → S+ 58 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack20% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
- 3Reroll HP→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+4Bakarma BreastplateB 13 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Fury +1 or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Attack, Fury +1 or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Attack, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Aulamus RingA 28 → S+ 58 to 6562 on average
- 1Reroll Shield Smite +1→ ideally Might, Precision or Attack14% a try
- 2Reroll Annihilate +1→ ideally Might, Precision or Attack11%
- 3Reroll Warding Strike +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Holy Spirit PauldronsB 16 → S+ 55 to 5757 on average
- 1Reroll Willpower→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12% a try
- 2Reroll Critical Damage Defense→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 3Reroll Accuracy→ ideally Fury +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
Then bind it fully.
+2Kashapa BootsB 15 → S+ 55 to 5957 on average
- 1Reroll Defense→ ideally Fury +1, Attack or Impact Hit +112% a try
- 2Reroll Back Defense→ ideally Fury +1, Attack or Impact Hit +19%
- 3Reroll Dexterity→ ideally Fury +1, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Attack Impact Hit +1
- Good+13 to +14
- Perfect Chance Insulting Roar +1
Then bind it fully.
+4Holy Spirit CloakD 0 → S+ 56 to 5958 on average
- 1Reroll Evasion→ ideally Fury +1, Attack increase or Double Chance10% a try
- 2Reroll Front Defense→ ideally Fury +1, Attack increase or Double Chance7%
- 3Reroll Block→ ideally Fury +1, Attack increase or Double Chance5%
- 4Reroll Natural HP Regen→ ideally Fury +1, Attack increase or Double Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Fury +1 Attack increase Double Chance
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+2Division GreavesD 1Its best rolls fall short.
+2Pilgrim HelmD 0Its lines are fixed.
+2Aulla GlovesB 14Its best rolls fall short.
+2Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+2Pilgrim BraceletD 0Its lines are fixed.