Rerolls
How we plan
+10Up nextVakron GuardB 13 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Dimensional Control +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Soul's Cry +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Vakron BootsB 14 → S+ 60 to 6563 on average
- 1Reroll Front Defense→ ideally Move Speed, Spirit Strike +1, Attack or Mental Focus +113% a try
- 2Reroll Block→ ideally Move Speed, Spirit Strike +1, Attack or Mental Focus +110%
- 3Reroll Spirit Protection +1→ ideally Move Speed, Spirit Strike +1, Attack or Mental Focus +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Spirit Strike +1 Attack Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron GlovesD 2 → S+ 60 to 6662 on average
- 1Reroll Regeneration→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Accuracy→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsB 12 → S+ 61 to 6563 on average
- 1Reroll Dexterity→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Back Defense→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Critical Damage Boost Double Chance Spirit Strike +1 Mental Focus +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6559 on average
- 1Reroll Constitution→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll MP→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +110%
- 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +18%
- 4Reroll Critical Hit→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 55 to 5956 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +113% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +110%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +18%
- 4Reroll Spirit's Descent +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+10Bakarma BreastplateC 11 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance8%
- 3Reroll Constitution→ ideally Spirit Strike +1, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
Can't reach S+
+10Spiritforged OrbC 8Its lines are fixed.
+10Unyielding HelmD 4Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 03:56 UTC. Their page looks them up again when it's opened in a browser.