CGear
Rerolls
How we plan
+5Up nextAulamus EarringsD 0 → S+ 55 to 6358 on average
- 1Critical Hit Resist38% a try
- 3Natural MP Regen31%
- 6Natural HP Regen25%
- 9Defense20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+5Aulamus EarringsD 2 → S+ 55 to 6358 on average
- 2Natural MP Regen36% a try
- 4Natural HP Regen30%
- 7HP24%
- 11Spirit's Descent +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+5Aulamus NecklaceC 11 → S+ 55 to 6057 on average
- 5MP28% a try
- 8Natural HP Regen22%
- 12HP17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+5Aulamus RingD 4 → S+ 59 to 6562 on average
- 10Natural HP Regen19% a try
- 14Summon: Wind Spirit +114%
- 16HP11%
- 19Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Aulamus RingA 23 → S+ 56 to 6360 on average
- 13Evasion15% a try
- 17Critical Hit Resist12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+5Bakarma PauldronsB 21 → S+ 58 to 6160 on average
- 15Critical Hit Resist12% a try
- 18Defense increase9%
- 20Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
Can't reach S+
+5Spiritforged OrbC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim BreastplateD 0Its lines are fixed.
+5Divine Canyon GreavesB 15Its best rolls fall short.
+5Pilgrim HelmD 0Its lines are fixed.
+5Pilgrim GlovesD 0Its lines are fixed.
+5Divine Canyon BootsB 16Its best rolls fall short.
+5Pilgrim CloakD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.