CGear
Rerolls
How we plan
+10Up nextAulamus EarringsA 30 → S+ 55 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Move Speed or Critical Hit18% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Berk RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision15%
- 3Reroll Chain of Torment +1→ ideally Might or Precision11%
- 4Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+12Vakron GreavesD 0 → S+ 57 to 6560 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+5Bakarma GlovesC 5 → S+ 61 to 6464 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed13% a try
- 2Reroll Block→ ideally Attack or Combat Speed10%
- 3Reroll Natural MP Regen→ ideally Attack or Combat Speed7%
- 4Reroll Critical Hit→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+5Bakarma BreastplateC 5 → S+ 60 to 6261 on average
- 1Reroll Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Back Defense→ ideally Attack or Damage Boost9%
- 3Reroll Constitution→ ideally Attack or Damage Boost6%
- 4Reroll Weapon Damage Tolerance→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Dartan CloakC 6 → S+ 60 to 6361 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon HelmD 3Its best rolls fall short.
+3Divine Canyon PauldronsB 14Its best rolls fall short.
+3Divine Canyon BootsB 16Its best rolls fall short.
+3Pilgrim NecklaceD 0Its lines are fixed.
+6Pilgrim EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.