CGear
Rerolls
How we plan
+10Up nextBerk EarringsA 33 → S+ 55 to 5857 on average
- 1Reroll Raging Spell +1→ ideally Might, Attack, Attack Preparation +1 or Impact Hit +119% a try
Reroll it until it lands one of these:
- Best+14 to +16
- Might Attack Attack Preparation +1 Impact Hit +1
- Good+12 to +14
- Wind's Promise +1 Accuracy
Then bind it fully.
+10Berk EarringsC 10 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Berk NecklaceB 12 → S+ 56 to 5757 on average
- 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +117% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +113%
- 3Reroll Intelligence→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Precision Wind's Promise +1
Then bind it fully.
+5Berk RingD 4 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Gust Rampage +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Berk RingB 12 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
- 2Reroll Flight Power→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Rushing Smash +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Vakron CloakB 15 → S+ 60 to 6662 on average
- 1Reroll Defense→ ideally Attack increase12% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase9%
- 3Reroll Critical Hit Resist→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+3Bakarma PauldronsA 29 → S+ 59 to 6160 on average
- 1Reroll Block→ ideally Attack, Double Chance or Attack Preparation +19% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack Preparation +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Vakron BootsA 28 → S+ 59 to 6361 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Accuracy→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division BreastplateB 14Its best rolls fall short.
Division GreavesD 0Its best rolls fall short.
+10Pilgrim HelmD 0Its lines are fixed.
Division GlovesB 16Its best rolls fall short.
+3Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.