Rerolls
How we plan
+10Up nextVakron PauldronsD 2 → S+ 56 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Blood Absorption +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 56 to 6662 on average
- 1Reroll Natural MP Regen→ ideally Might or Attack17% a try
- 2Reroll Natural HP Regen→ ideally Might or Attack13%
- 3Reroll Block→ ideally Might or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+5Berk EarringsB 13 → S+ 55 to 6158 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Precision22% a try
- 2Reroll Intelligence→ ideally Might, Attack or Precision17%
- 3Reroll Critical Hit→ ideally Might, Attack or Precision14%
- 4Reroll Accuracy→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron BreastplateB 20 → S+ 55 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance14% a try
- 2Reroll Destructive Impulse +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Identify Weakness +1→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 58 to 6762 on average
- 1Reroll Regeneration→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+5Berk NecklaceB 15 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +115% a try
- 2Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +111%
- 3Reroll Block→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 57 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack increase or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+5Berk EarringsA 22 → S+ 55 to 6158 on average
- 1Reroll Survival Stance +1→ ideally Might, Attack or Precision21% a try
- 2Reroll Block→ ideally Might, Attack or Precision18%
- 3Reroll Accuracy→ ideally Might, Attack or Precision14%
- 4Reroll Identify Weakness +1→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 64 to 6965 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
- 3Reroll Survival Stance +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Attack
Then bind it fully.
+5Wisdom BootsB 13 → S+ 5757 on average
- 1Reroll Evasion→ ideally Experienced Counterstrike +1 or Attack8% a try
- 2Reroll Status Effect Resist→ ideally Experienced Counterstrike +1 or Attack5%
- 3Reroll Dexterity→ ideally Experienced Counterstrike +1 or Attack2%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack
- Good+14
- Murderous Burst +1
Then bind it fully.
Arcana crafts
Mirror of VigorC 10 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Compass of VigorD 0 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of MagicD 0 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon HelmB 12Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.