Rerolls
How we plan
+5Up nextAulamus NecklaceC 8 → S+ 56 to 6259 on average
- 1Reroll Defense→ ideally Combat Speed, Attack, Might or Precision21% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll HP→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Accuracy→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+5Bakarma PauldronsB 12 → S+ 58 to 6260 on average
- 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +112% a try
- 2Reroll Perfect Resist→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +110%
- 3Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Experienced Counterstrike +1 Murderous Burst +1
- Good+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Vakron BootsD 1 → S+ 58 to 6762 on average
- 1Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Survival Stance +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Dexterity→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 60 to 6663 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack16% a try
- 2Reroll Ankle Slice +1→ ideally Might, Precision or Attack12%
- 3Reroll Block→ ideally Might, Precision or Attack9%
- 4Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+5Bakarma GlovesB 14 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Perfect Chance or Experienced Counterstrike +112% a try
- 2Reroll MP→ ideally Attack, Perfect Chance or Experienced Counterstrike +19%
- 3Reroll Status Effect Resist→ ideally Attack, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+5Bakarma BreastplateS 40 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Damage Boost or Perfect Chance8% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Damage Boost Perfect Chance
- Good+13
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 56 to 6258 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
- 2Reroll Block→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 56 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision13% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision10%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+5Vakron GreavesB 13 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase or Perfect Chance8%
- 3Reroll Status Effect Resist→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
Then bind it fully.
+5Bakarma CloakA 25 → S+ 61 to 6362 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +14% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Divine Canyon EarringsD 4Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.