Rerolls
How we plan
+9Up nextAulamus EarringsC 9 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed17% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Attack, Precision or Move Speed13%
- 3Reroll MP→ ideally Might, Attack, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+9Berk NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision17% a try
- 2Reroll Flight Power→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision13%
- 3Reroll MP→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision
Then bind it fully.
+7Vakron BreastplateD 1 → S+ 57 to 6561 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance16% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost or Perfect Chance13%
- 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Vakron PauldronsD 4 → S+ 57 to 6561 on average
- 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance16% a try
- 2Reroll Defense Break +1→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Determination +1→ ideally Attack, Critical Damage Boost or Double Chance11%
- 4Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+9Aulamus EarringsB 20 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed18% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed13%
- 3Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+2Aulamus RingC 10 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
- 2Reroll HP→ ideally Might, Precision or Attack15%
- 3Reroll Accuracy→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+5Aulamus RingC 10 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
- 2Reroll MP→ ideally Might, Precision or Attack10%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1
Then bind it fully.
+2Bakarma BootsB 13 → S+ 58 to 6059 on average
- 1Reroll MP→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Revitalization Contract +1→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +110%
- 3Reroll Status Effect Resist→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+2Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll HP→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Determination +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+2Bakarma HelmB 14 → S+ 58 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +112% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +19%
- 3Reroll Critical Hit→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Willpower→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
- 2Reroll Block→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
- 3Reroll MP→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 4Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+2Bakarma CloakC 8 → S+ 57 to 6258 on average
- 1Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +19% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Compass of VigorC 9 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
Bell of MagicC 9 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Can't reach S+
+10Rupture KnifeB 13Soul Fuse it for one more line.
+9Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.