kiskInstall

ElyosLv 45 AssassinVaizel

inktricate

88,371 CP
CGear
  1. +9
    Berk NecklaceB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision13%
    3. 3Reroll MP→ ideally Might, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision

    Then bind it fully.

  2. +7
    Vakron BreastplateD 1 → S+ 57 to 65

    61 on average

    1. 1Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance16% a try
    2. 2Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost or Perfect Chance13%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  3. +5
    Vakron PauldronsD 4 → S+ 57 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance16% a try
    2. 2Reroll Defense Break +1→ ideally Attack, Critical Damage Boost or Double Chance13%
    3. 3Reroll Determination +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +9
    Aulamus EarringsB 20 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed13%
    3. 3Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  5. +2
    Aulamus RingC 10 → S+ 59 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack15%
    3. 3Reroll Accuracy→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +5
    Aulamus RingC 10 → S+ 56 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
    2. 2Reroll MP→ ideally Might, Precision or Attack10%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1

    Then bind it fully.

  7. +2
    Bakarma BootsB 13 → S+ 58 to 60

    59 on average

    1. 1Reroll MP→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll Revitalization Contract +1→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll Status Effect Resist→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  8. +2
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
    2. 2Reroll Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
    3. 3Reroll HP→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
    4. 4Reroll Determination +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

  9. +2
    Bakarma HelmB 14 → S+ 58 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +112% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +19%
    3. 3Reroll Critical Hit→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Willpower→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
    2. 2Reroll Block→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
    3. 3Reroll MP→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    4. 4Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

  11. +2
    Bakarma CloakC 8 → S+ 57 to 62

    58 on average

    1. 1Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +19% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
    3. 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 0 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  2. Compass of VigorC 9 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  3. Bell of MagicC 9 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1

Can't reach S+