kiskInstall

ElyosLv 45 TemplarVaizel

jewbub2

90,460 CP
BGear
  1. +4
    Vakron BreastplateC 8 → S+ 59 to 66

    62 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll MP→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Critical Hit→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. +10
    Bakarma CloakD 0 → S+ 57 to 63

    59 on average

    1. 1Reroll Accuracy→ ideally Attack increase, Double Chance or Fury +113% a try
    2. 2Reroll Evasion→ ideally Attack increase, Double Chance or Fury +110%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Fury +18%
    4. 4Reroll Guarding Seal +1→ ideally Attack increase, Double Chance or Fury +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Double Chance Fury +1
    Good+13 to +14
    Attack Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +2
    Bakarma GlovesB 18 → S+ 58 to 61

    59 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
    3. 3Reroll Defense increase→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Fury +1 Combat Speed Perfect Chance
    Good+14
    Insulting Roar +1

    Then bind it fully.

  4. Gartua RingA 27 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack12%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Punishment +1

    Then bind it fully.

  5. Bakarma BootsA 23 → S+ 58 to 61

    59 on average

    1. 1Reroll Front Defense→ ideally Fury +1, Perfect Chance or Impact Hit +18% a try
    2. 2Reroll Natural HP Regen→ ideally Fury +1, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  6. +5
    Berk NecklaceB 17 → S+ 55 to 56

    56 on average

    1. 1Reroll Survival Willpower +1→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +116% a try
    2. 2Reroll Enhance Health +1→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +113%
    3. 3Reroll Block→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +110%
    4. 4Reroll Critical Hit→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Attack Might Fury +1 Combat Speed Precision Impact Hit +1

    Then bind it fully.

  7. +10
    Berk EarringsA 28 → S+ 55 to 56

    56 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack10% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Attack

    Then bind it fully.

  8. Holy Spirit HelmB 13 → S+ 55 to 57

    56 on average

    1. 1Reroll Status Effect Resist→ ideally Fury +1, Double Chance or Attack increase8% a try
    2. 2Reroll Defense→ ideally Fury +1, Double Chance or Attack increase5%
    3. 3Reroll HP→ ideally Fury +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Double Chance Attack increase
    Good+14
    Attack

    Then bind it fully.

  9. +5
    Berk RingA 34 → S+ 55 to 58

    56 on average

    1. 1Reroll Accuracy→ ideally Might8% a try

    Reroll it until it lands one of these:

    Best+18
    Might
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1

    Then bind it fully.

  10. Kashapa GreavesC 9 → S+ 56

    56 on average

    1. 1Reroll Front Defense→ ideally Fury +1 or Attack increase5% a try
    2. 2Reroll Critical Hit Resist→ ideally Fury +1 or Attack increase3%
    3. 3Reroll Punishing Benediction +1→ ideally Fury +1 or Attack increase1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Fury +1 Attack increase
    Good+13
    Perfect Chance

    Then bind it fully.

Can't reach S+