Rerolls
How we plan
+15Up nextAulamus SpellbookB 15 → S+ 56 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance31% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance24%
- 3Reroll HP→ ideally Might, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6660 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision17%
- 3Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceA 24 → S+ 55 to 5656 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
Then bind it fully.
+10Aulamus RingC 9 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Frost +1→ ideally Might or Precision13%
- 3Reroll Defiance +1→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsA 28 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed15% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed20% a try
- 2Reroll Absorb Essence +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
- 3Reroll Cold Snap +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron PauldronsD 2 → S+ 57 to 6459 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost20% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost16%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Fire Mark +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+14Vakron BreastplateB 17 → S+ 57 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance16% a try
- 2Reroll HP→ ideally Damage Boost or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GlovesA 24 → S+ 55 to 6458 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Fine+11
- Accuracy
Then bind it fully.
+10Vakron BootsD 0 → S+ 62 to 6764 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Dexterity→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Defense→ ideally Attack, Move Speed or Perfect Chance8%
- 4Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 15 → S+ 56 to 6658 on average
- 1Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Fine+8
- Critical Hit
Then bind it fully.
+10Gartua CloakD 0 → S+ 55 to 5856 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Evasion→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 61 to 6662 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Grace of Enhancement +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Bell of MagicC 8 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Chalice of MagicB 13 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Compass of VigorB 17 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of MagicB 16 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bind or enchant
Parchment of MagicA 32 → S+ 70Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.