Rerolls
How we plan
+12Up nextAulamus SpellbookB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance31% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance25%
- 3Reroll Frost Burst +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardA 26 → S+ 56 to 5857 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Frost Burst +1→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Berk RingD 0 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision26% a try
- 2Reroll MP→ ideally Might or Precision21%
- 3Reroll Natural MP Regen→ ideally Might or Precision16%
- 4Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Berk RingD 0 → S+ 56 to 6660 on average
- 1Reroll Evasion→ ideally Might or Precision21% a try
- 2Reroll Frost +1→ ideally Might or Precision18%
- 3Reroll Intelligence→ ideally Might or Precision15%
- 4Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed21% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
- 3Reroll Intelligence→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateA 24 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Attack or Damage Boost14% a try
- 2Reroll Natural MP Regen→ ideally Attack or Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+13 to +15
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Vakron PauldronsB 17 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Double Chance16% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Double Chance12%
- 3Reroll Grace of Enhancement +1→ ideally Attack or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Berk EarringsD 2 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit12%
- 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance16% a try
- 2Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
- 4Reroll Natural MP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Vakron CloakC 8 → S+ 64 to 6765 on average
- 1Reroll MP→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma GreavesA 28 → S+ 60 to 6160 on average
- 1Reroll Willpower→ ideally Attack increase, Robe of Flame +1 or Perfect Chance5% a try
- 2Reroll Block→ ideally Attack increase, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Robe of Flame +1 Perfect Chance
Then bind it fully.
Arcana crafts
Parchment of VigorD 0 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+2Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+10Berk NecklaceC 10Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.