kiskInstall

ElyosLv 45 SorcererVaizelMyEyesRupHer

neptunedout

86,008 CP
CGear
  1. +10
    Vakron GuardA 26 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Frost Burst +1→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Berk RingD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision26% a try
    2. 2Reroll MP→ ideally Might or Precision21%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision16%
    4. 4Reroll HP→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Berk RingD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision21% a try
    2. 2Reroll Frost +1→ ideally Might or Precision18%
    3. 3Reroll Intelligence→ ideally Might or Precision15%
    4. 4Reroll HP→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed21% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
    3. 3Reroll Intelligence→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 0 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  6. +10
    Vakron BreastplateA 24 → S+ 56 to 62

    59 on average

    1. 1Reroll MP→ ideally Attack or Damage Boost14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Damage Boost10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+13 to +15
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  7. +10
    Vakron PauldronsB 17 → S+ 57 to 64

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Double Chance16% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Double Chance12%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  8. +10
    Berk EarringsD 2 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit12%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  9. +10
    Bakarma BootsD 0 → S+ 58 to 63

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance16% a try
    2. 2Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
    4. 4Reroll Natural MP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  11. +10
    Vakron CloakC 8 → S+ 64 to 67

    65 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  12. +10
    Bakarma GreavesA 28 → S+ 60 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Robe of Flame +1 or Perfect Chance5% a try
    2. 2Reroll Block→ ideally Attack increase, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Robe of Flame +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 0 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. +2
    Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+