kiskInstall

ElyosLv 45 SorcererVaizel

oaclaat

78,180 CP
CGear
  1. +10
    Aulamus RingD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision22% a try
    2. 2Reroll Flame Scattershot +1→ ideally Might or Precision18%
    3. 3Reroll Defiance +1→ ideally Might or Precision15%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +5
    Aulamus RingD 2 → S+ 56 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision23% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision19%
    3. 3Reroll Accuracy→ ideally Might or Precision15%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceD 2 → S+ 55 to 58

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision21%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 19 → S+ 58 to 61

    60 on average

    1. 1Reroll Block→ ideally Precision, Attack, Critical Hit or Move Speed18% a try
    2. 2Reroll Absorb Essence +1→ ideally Precision, Attack, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 1 → S+ 57 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost20% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost16%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Vakron GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron BreastplateD 4 → S+ 56 to 64

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance19% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance15%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  8. +10
    Vakron GreavesD 2 → S+ 56 to 67

    58 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
    3. 3Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
    4. 4Reroll Endurance→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  9. +7
    Vakron BootsA 23 → S+ 56 to 65

    59 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance11% a try
    2. 2Reroll Block→ ideally Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+10
    Accuracy

    Then bind it fully.

  10. +6
    Vakron CloakD 0 → S+ 55 to 58

    56 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack9% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack6%
    3. 3Reroll HP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  11. +10
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack6%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Can't reach S+