Rerolls
How we plan
+10Up nextAulamus RingB 20 → S+ 60 to 6462 on average
- 1Reroll MP→ ideally Might or Attack13% a try
- 2Reroll Poach +1→ ideally Might or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Attack
- Good+15
- Vicious Strike +1 Judgment +1 Pummel +1
Then bind it fully.
+5Nuakum BreastplateA 23 → S+ 56 to 7062 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance16% a try
- 2Reroll HP→ ideally Attack or Perfect Chance13%
- 3Reroll Accuracy→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Fury +1 Impact Hit +1 Insulting Roar +1
- Fine+10
- Dexterity
Then bind it fully.
+10Aulamus RingB 16 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll MP→ ideally Might or Precision11%
- 3Reroll Natural MP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Nuakum BootsD 0 → S+ 60 to 6964 on average
- 1Reroll Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Block Pain +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Berk EarringsD 0 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +117% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +113%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +19%
- 4Reroll Guarding Seal +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
- Good+14
- Move Speed
Then bind it fully.
+10Berk NecklaceD 0 → S+ 55 to 5656 on average
- 1Reroll Natural MP Regen→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +118% a try
- 2Reroll Flight Power→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +113%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +110%
- 4Reroll Defense→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
+10Vakron GlovesB 14 → S+ 59 to 6462 on average
- 1Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +112% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsA 28 → S+ 58 to 5959 on average
- 1Reroll Endurance Penetration→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19% a try
- 2Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 57 to 6560 on average
- 1Reroll HP→ ideally Attack increase or Double Chance10% a try
- 2Reroll Warding Shield +1→ ideally Attack increase or Double Chance8%
- 3Reroll Critical Hit→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
Then bind it fully.
+10Berk EarringsA 23 → S+ 55 to 5856 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +115% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
+10Bakarma HelmB 16 → S+ 57 to 6259 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Punishing Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5958 on average
- 1Reroll Constitution→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll Willpower→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 4Reroll Punishing Benediction +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Compass of VigorD 2 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Mirror of VigorA 26 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Chalice of VigorB 22 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Parchment of VigorA 26 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Bell of MagicA 27 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Can't reach S+
+14Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.