Rerolls
How we plan
+10Up nextAulamus EarringsA 28 → S+ 57 to 6459 on average
- 1Reroll Defense→ ideally Might, Precision or Move Speed18% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceC 8 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision22% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision18%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might or Precision14%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 59 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack14% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Vakron BreastplateB 17 → S+ 57 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsA 30 → S+ 57 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed16% a try
- 2Reroll Accuracy→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Berk RingA 23 → S+ 57 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might12% a try
- 2Reroll Evasion→ ideally Might9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+10Vakron GlovesB 15 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance9%
- 3Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+14 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+10Vakron PauldronsA 32 → S+ 62 to 6563 on average
- 1Reroll Willpower→ ideally Double Chance10% a try
- 2Reroll MP→ ideally Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 59 to 6160 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1
Then bind it fully.
+10Vakron CloakD 4 → S+ 57 to 6761 on average
- 1Reroll Back Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Double Chance10%
- 3Reroll HP→ ideally Attack increase or Double Chance8%
- 4Reroll Impact Hit +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Kashapa HelmD 3 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Attack or Double Chance13% a try
- 2Reroll Block→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Attack or Double Chance10%
- 3Reroll Defense Break +1→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Attack or Double Chance7%
- 4Reroll Incoming Heal→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Attack or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack increase Attack Double Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Kashapa BootsS 38 → S+ 57 to 5958 on average
- 1Reroll Perfect Resist→ ideally Rear Smite +15% a try
Reroll it until it lands one of these:
- Best+15
- Rear Smite +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
Arcana crafts
+1Compass of VigorD 0 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
+3Parchment of VigorA 30 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
+1Chalice of MagicA 22 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
+1Mirror of MagicA 24 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
+1Bell of VigorB 19 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Bakarma GuardA 26Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.